Elena: Thank you for last night!
David: For the drive?
Elena: Yes. It was a little critical. Yanko got drunk, but I thought he could drive normally. He started talking to Ian and turning toward the back seat. I told him to look forward while driving, but from then on, he purposely turned around to provoke me. He wasn’t looking at the road at all. Ian stayed silent, he would rather die than oppose him. And Max was somewhere in his own world, not even realizing he was in the car. I told Yanko to stop and that I wanted to get out if he was going to act like an idiot, he ignored me, and then Max suddenly spoke up:
“No one is getting out, this car is at the bottom of the ocean.”
Elena: And then I saw you near NIS tying the strings of your hoodie into a knot while waiting for the green pedestrian light. Standing there alone at 1am. You just appeared there somehow. You never looked that handsome to me. I said, “There’s David.” Yanko left the car at the traffic light and got out to hug you. And that’s how I got out of that car. You turned into a giant boar and with your tusks, you pulled our car out of the ocean of vices we accidentally fell into.
David: Yes… to the bottom of the ocean. Max was right. I think Ian is a maniac from Liman Park.
Elena: You mean all that repressed anger and too much politeness?
David: Exactly. We’ll have to work on him.
Elena: Besides Max and Yanko, you would work on him?
David: Max should stay exactly as he is. And Yanko is just a little bit crazy. Ian is the one who worries me.
Elena: How come you were out so late last night? Were you going from your new colleague’s place?
David: Yes. I’m thinking about exclusively licensing her.
Elena: Isn’t it too early to think like that?
David: I’m not really thinking. I wish I could, but I can’t convince her.
Elena: I noticed you’ve been getting a little too sharp, especially lately. The game and the websites. You’re going to get married, I see. That’s it.
David: It’s not that. I started working in November. That’s when I was at home arguing with my family. I was explaining how it’s better to make a good game than to find a good job. And you know… it wasn’t going well. And my dad says to me, “How are you going to make money? Is it going to fall out of the computer?” Well, money will fall out of the computer, you’ll see how it will fall. That’s when I started working a lot more seriously.
Lately, everything seems easy to me, and it all makes sense. Maybe because of Boyana.
Elena: Your stubbornness is your motivation. That’s not sad at all.
David: Elena, focus on yourself.
Elena: You’ve been repeating that same sentence for how long now… I’ll forgive you because of the drive last night.
Elena’s circle turned gray, looks like she lost the connection.
I got an email from Ian. He and Max tested the interface, and now they’re sending a list of bugs I need to fix. The list is huge, I didn’t expect there to be so much to fix in the interface.
The first part of the document is a list of bugs related to the pop-up window that shows the message to the user. In that window only, we have about ten corrections. First of all, when the window pops up, you can click through its background onto the interface below, and if the game is in progress, clicks affect the game. This is a layering problem in Flash, which has bothered us before. Then, various buttons that appear depending on the context are not aligned properly. The text in the message is not spaced from the edge of the window, there are no margins, and it looks ugly. When a button in the window is clicked to give a response, the window should automatically close, but instead, the user gives a response and then has to click the close button to leave the window, etc. It’s incredible how many details can be wrong. I started fixing them.
